![]() This information was acquired through in-game testing. "Sight" refers to a unit's sight radius - the values listed below only apply when the unit is stationary mobile units always have a sight radius of 2. Note that, unlike in Warcraft II, there is no random factor involved an attack will always deal a set amount of damage.Īll attacks except Catapult projectiles have a 20% chance of missing and dealing no damage. These values have been extracted using the Warcraft Unit Editor v1.50 utility. For example, if a Footman (Basic Damage 9, Piercing Damage 1) hits a Grunt (Armor 2), he will always deal (9-2)+1=8 damage. Units can deal two types of damage: Basic Damage is reduced by the target's Armor, while Piercing Damage is not. Neutral and Hero units cannot be built or summoned, and appear only in Dungeon maps (missions 4 and 8 of each campaign and Custom Games). The biggest difference are the spells available to each faction. The units available to each faction have similar or identical abilities, except for Wounded and The Dead, which are grouped together here for convenience. Units are either trained at buildings or summoned by spell-casting units. sh installer, open your default terminal emulator, and run the following commands (dont forget to adapt the first command depending on the game and its location. The following is an overview of units appearing in Warcraft: Orcs & Humans. Creating a GOG system report If you have installed the game using our. In Warcraft: Orcs and Humans: Humans (Powerhouse they can heal units and make them invisible, ergo preserving existing units over creating new ones) and Orcs (Subversive they can use The Undead as Cannon Fodder and halve a unit's health to make them temporarily invincible, which suggests they should always have units to spare). This article contains lore or information taken from Warcraft: Orcs & Humans and/or its manual. ![]()
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